


Is this better than the original? Yes, and by a large margin. Note, however, that although cut-scenes are few and far between, they actually manage to offer a very pleasant storyline, which, like everything in here, is similar to the core material, but has undergone some very welcome changes, ranging from the look of the main antagonist (100 thumbs up for Natla not being a generic Texan broad anymore), to the few additional scenes and dialogue sequences.


It's silent instead of loud, it's mysterious instead of action-packed, it's experiential instead of full of exposition it's the way Tomb Raider was always meant to be. The thing is that this doesn't just look the same as before, but it also "feels" so - it has the same heart. It all looks fantastic, and the inspired-by-the-original, magnificent OST fits like a glove to everything. Francis' Folly and the nicely-ornamented sewers and arenas underneath it, the imposing temples of Egypt, and then some. With that being said, everything you want is right here, fellow Tomb Raider fans! The original cut-scenes (in their new, polished versions), the snowy caves that lead to the lost city of Vilcabamba, the mysterious, trap-filled temple of St. What that means is that Anniversary plays more like Tomb Raider: Legend, since it uses its gameplay mechanics, controls and all. Note, however, that this is not just an HD facelift of Lady Croft's first trip down the world of ancient mysteries. It's just good ol' Lara and the passion of her life, the silent magnificence of ancient tombs, and the secrets within them tombs that retain their initial majestic aura, and become even more beautiful through the use of Crystal Dynamic's new-gen engine. Even better? No annoying intercom chatter from forgettable sidekicks, no mercenaries, no nothing. Tomb Raider: Anniversary begins exactly like Tomb Raider: Lara is given the task of finding the Scion by the mysterious Natla of Natla Enterprises, and she is more than eager to do so.
